Key Art & Renders

Your game’s visuals need to stand out, whether for marketing, store pages, or in-game cinematics. I create high-quality key art, promotional renders, and cinematic stills designed to capture attention and communicate your game’s essence.

Whether you need dramatic key art, in-engine beauty shots, or high-detail renders for print, I’ll develop a plan tailored to your needs.

What to Expect

Sell Your World with Visuals That Stick

Finished renders that capture tone, atmosphere, and story. Built to leave a mark.

Stylised or Realistic, Always Cohesive

Your renders won’t just look good, it’ll feel like a natural extension of your game’s visual language.

From Asset to Showpiece

I take what’s already working in-game and elevate it. Tweaking materials, lighting, and post to build a hero shot that sells the vibe.

Thoughtful Composition

Lighting, posing, framing, grading. I handle the whole shot like it matters. Because it does.

Delivered in All Formats

Steam capsules, thumbnails, pitch material, socials. You’ll get exports sized for wherever the render needs to shine.

How it Works

From cinematic scenes and polished beauty renders to in-game item icons and marketing assets, I craft images that grab attention and tell a story. Here’s the process:

You share concepts & references

Send over art direction, moodboards or sketches or a rough description of your idea and we hatch a plan.

Progress renders for feedback

Early-stage outputs let you steer scale, pose and palette while it’s still easy to adjust.

Final render & all exports

You’ll get a master render and a tidy export pack. Steam capsule sizes, social media crops, verticals, landscapes, everything formatted and ready to go.

Source handover & notes

You’ll get layered files with everything organised so if you need to tweak a colour, swap a pose, or update the logo later, you can.

“Our game’s key art turned out better than we imagined—eye-catching, polished, and perfectly aligned with our brand. Liam nailed it!”

"The attention to detail in the props was incredible. They brought our vision to life!"

Emily Carter
Art Director, PixelPlay

Think this might be for you?
Let’s chat!

Let’s make sure your game leaves a lasting impression!

FAQs

Here are some common questions about our pipeline support services.

What if I don’t have concept art?

You don’t need a dedicated concept for the prop itself! If you have an environment concept, general sketch, or style references, I can create the assets featured in it, matching the overall look and feel of your project. Even if you just have a rough idea, I can help bring it to life.

Do you work with Git or other version control systems?

Yes! If your project is managed through Git, Perforce, or another version control system, I can integrate directly into your repository, keeping assets organised and versioned properly.

Can you match my game’s existing art style?

Absolutely! Whether your game is stylised, realistic, or something unique, I can match its art style using your references, art bible, or in-game assets. My goal is to ensure seamless integration.

Do you offer discounts for bulk orders?

For large asset packs or multiple props, I offer pricing adjustments. Let’s discuss your project’s scope!

How do revisions work?

I include a set number of revisions to refine details. Major design changes after approval may incur additional costs, but I always communicate upfront.