Pipeline Support

Need some extra hands-on modelling or texturing? I can jump in wherever you need, creating optimised, high-quality assets that match your project’s style. Let’s make something great together!

What to Expect

I Handle the Complexity so You Can Lead the Vision

I take care of the gaps in your 3D pipeline that slow you down so you can stay focused on creating, directing, or shipping.

Hands-on Where it Counts

I help untangle bottlenecks, whether that’s scene setup, asset prep, LODs, modelling, texturing, or something else - I step in where the work needs doing.

Tools-agnostic, Engine-ready

Unity, Unreal, or anything else. I’ll adapt to and work cleanly within your setup.

Scale to Your Setup

Whether you’ve got a full team or it’s just you and a game doc, I’ll fill the 3D pipeline gap and keep things moving.

Clear Documentation & Handover

Every change comes with notes, comments, or guides. You’re never left guessing what changed or why.

How it Works

From cinematic scenes and polished beauty renders to in-game item icons and marketing assets, I craft images that grab attention and tell a story. Here’s the process:

Tailored Onboarding

You tell me what’s slowing you down, I audit the pipeline, and we zero in on the best points to intervene.

Seamless Integration

I work inside your tools, version control, and file structure so there's no friction or context switching for you.

Collaborative Fixes

I'll suggest improvements, share working files, and check in before any major changes.

Clear Docs, Clean handoff

Expect clean notes, embedded comments, or short guides so everything I touch is easy to pick up later.

“Our game’s key art turned out better than we imagined—eye-catching, polished, and perfectly aligned with our brand. Liam nailed it!”

Alex Johnson
Devolver Digital

"The attention to detail in the props was incredible. They brought our vision to life!"

Emily Carter
Art Director, PixelPlay

Need Extra Hands on Deck?

Let’s streamline your production and keep your project on track.

FAQs

Here are some common questions about our pipeline support services.

What if I don’t have concept art?

You don’t need a dedicated concept for the prop itself! If you have an environment concept, general sketch, or style references, I can create the assets featured in it, matching the overall look and feel of your project. Even if you just have a rough idea, I can help bring it to life.

Do you work with Git or other version control systems?

Yes! If your project is managed through Git, Perforce, or another version control system, I can integrate directly into your repository, keeping assets organised and versioned properly.

Can you match my game’s existing art style?

Absolutely! Whether your game is stylised, realistic, or something unique, I can match its art style using your references, art bible, or in-game assets. My goal is to ensure seamless integration.

Do you offer discounts for bulk orders?

For large asset packs or multiple props, I offer pricing adjustments. Let’s discuss your project’s scope!

How do revisions work?

I include a set number of revisions to refine details. Major design changes after approval may incur additional costs, but I always communicate upfront.